namespace Percent___Qualification_work.userControls
{
    partial class addGame
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.gameName = new System.Windows.Forms.TextBox();
            this.label1 = new System.Windows.Forms.Label();
            this.findGameBtn = new System.Windows.Forms.Button();
            this.allInputs = new System.Windows.Forms.Panel();
            this.gameYear = new System.Windows.Forms.NumericUpDown();
            this.saveGame = new System.Windows.Forms.Button();
            this.label5 = new System.Windows.Forms.Label();
            this.userScore = new System.Windows.Forms.NumericUpDown();
            this.label4 = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.gameGenre = new System.Windows.Forms.ComboBox();
            this.label2 = new System.Windows.Forms.Label();
            this.gameDeveloper = new System.Windows.Forms.TextBox();
            this.openFile = new System.Windows.Forms.Button();
            this.imageName = new System.Windows.Forms.Label();
            this.coverImageDialog = new System.Windows.Forms.OpenFileDialog();
            this.backBtn = new System.Windows.Forms.Button();
            this.allInputs.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.gameYear)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.userScore)).BeginInit();
            this.SuspendLayout();
            // 
            // gameName
            // 
            this.gameName.Location = new System.Drawing.Point(235, 40);
            this.gameName.Name = "gameName";
            this.gameName.Size = new System.Drawing.Size(162, 20);
            this.gameName.TabIndex = 0;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(301, 24);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(27, 13);
            this.label1.TabIndex = 1;
            this.label1.Text = "Title";
            // 
            // findGameBtn
            // 
            this.findGameBtn.Location = new System.Drawing.Point(279, 80);
            this.findGameBtn.Name = "findGameBtn";
            this.findGameBtn.Size = new System.Drawing.Size(75, 23);
            this.findGameBtn.TabIndex = 2;
            this.findGameBtn.Text = "Find game";
            this.findGameBtn.UseVisualStyleBackColor = true;
            this.findGameBtn.Click += new System.EventHandler(this.findGameBtn_Click);
            // 
            // allInputs
            // 
            this.allInputs.Controls.Add(this.gameYear);
            this.allInputs.Controls.Add(this.saveGame);
            this.allInputs.Controls.Add(this.label5);
            this.allInputs.Controls.Add(this.userScore);
            this.allInputs.Controls.Add(this.label4);
            this.allInputs.Controls.Add(this.label3);
            this.allInputs.Controls.Add(this.gameGenre);
            this.allInputs.Controls.Add(this.label2);
            this.allInputs.Controls.Add(this.gameDeveloper);
            this.allInputs.Location = new System.Drawing.Point(11, 66);
            this.allInputs.Name = "allInputs";
            this.allInputs.Size = new System.Drawing.Size(623, 304);
            this.allInputs.TabIndex = 3;
            this.allInputs.Visible = false;
            // 
            // gameYear
            // 
            this.gameYear.Location = new System.Drawing.Point(226, 153);
            this.gameYear.Maximum = new decimal(new int[] {
            9999,
            0,
            0,
            0});
            this.gameYear.Name = "gameYear";
            this.gameYear.Size = new System.Drawing.Size(162, 20);
            this.gameYear.TabIndex = 13;
            this.gameYear.Value = new decimal(new int[] {
            1950,
            0,
            0,
            0});
            // 
            // saveGame
            // 
            this.saveGame.Location = new System.Drawing.Point(270, 261);
            this.saveGame.Name = "saveGame";
            this.saveGame.Size = new System.Drawing.Size(75, 23);
            this.saveGame.TabIndex = 12;
            this.saveGame.Text = "Add to list";
            this.saveGame.UseVisualStyleBackColor = true;
            this.saveGame.Click += new System.EventHandler(this.saveGame_Click);
            // 
            // label5
            // 
            this.label5.AutoSize = true;
            this.label5.Location = new System.Drawing.Point(293, 193);
            this.label5.Name = "label5";
            this.label5.Size = new System.Drawing.Size(35, 13);
            this.label5.TabIndex = 11;
            this.label5.Text = "Score";
            // 
            // userScore
            // 
            this.userScore.Location = new System.Drawing.Point(226, 209);
            this.userScore.Maximum = new decimal(new int[] {
            10,
            0,
            0,
            0});
            this.userScore.Minimum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.userScore.Name = "userScore";
            this.userScore.Size = new System.Drawing.Size(162, 20);
            this.userScore.TabIndex = 10;
            this.userScore.Value = new decimal(new int[] {
            1,
            0,
            0,
            0});
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(274, 137);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(71, 13);
            this.label4.TabIndex = 9;
            this.label4.Text = "Release Year";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(292, 77);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(36, 13);
            this.label3.TabIndex = 7;
            this.label3.Text = "Genre";
            // 
            // gameGenre
            // 
            this.gameGenre.FormattingEnabled = true;
            this.gameGenre.Items.AddRange(new object[] {
            "Action",
            "Platformer",
            "Beat \'em up",
            "Fighting",
            "Hack and slash",
            "Shooter",
            "Adventure",
            "Point-and-click",
            "Interactive movie",
            "Puzzle",
            "Visual novel",
            "Text-based",
            "Role-playing (RPG)",
            "Action RPG",
            "Turn-based RPG",
            "MMORPG",
            "Tactical RPG",
            "Roguelike",
            "Simulator",
            "Life simulation",
            "City-building",
            "Business simulation",
            "Vehicle simulation",
            "Farming simulator",
            "Strategy",
            "Real-time strategy (RTS)",
            "Turn-based strategy (TBS)",
            "Tower defense",
            "4X (explore, expand, exploit, exterminate)",
            "Sports",
            "Racing",
            "Sports simulation",
            "Extreme sports",
            "Fighting",
            "Fighting games (1v1 combat)",
            "Horror",
            "Survival horror",
            "Psychological horror",
            "Action horror",
            "Puzzle",
            "Logic puzzles",
            "Physics puzzles",
            "Word games",
            "Rhythm games",
            "Music games",
            "Sandbox",
            "Open world",
            "Crafting",
            "Survival",
            "Idle",
            "Incremental",
            "Clicker games",
            "Party",
            "Trivia",
            "Educational"});
            this.gameGenre.Location = new System.Drawing.Point(226, 93);
            this.gameGenre.Name = "gameGenre";
            this.gameGenre.Size = new System.Drawing.Size(162, 21);
            this.gameGenre.TabIndex = 6;
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(281, 24);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(56, 13);
            this.label2.TabIndex = 5;
            this.label2.Text = "Developer";
            // 
            // gameDeveloper
            // 
            this.gameDeveloper.Location = new System.Drawing.Point(226, 40);
            this.gameDeveloper.Name = "gameDeveloper";
            this.gameDeveloper.Size = new System.Drawing.Size(162, 20);
            this.gameDeveloper.TabIndex = 4;
            // 
            // openFile
            // 
            this.openFile.Location = new System.Drawing.Point(403, 40);
            this.openFile.Name = "openFile";
            this.openFile.Size = new System.Drawing.Size(23, 21);
            this.openFile.TabIndex = 4;
            this.openFile.Text = "+";
            this.openFile.UseVisualStyleBackColor = true;
            this.openFile.Visible = false;
            this.openFile.Click += new System.EventHandler(this.openFile_Click);
            // 
            // imageName
            // 
            this.imageName.AutoSize = true;
            this.imageName.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(186)));
            this.imageName.Location = new System.Drawing.Point(432, 43);
            this.imageName.Name = "imageName";
            this.imageName.Size = new System.Drawing.Size(125, 13);
            this.imageName.TabIndex = 5;
            this.imageName.Text = "<--- Add cover image";
            this.imageName.Visible = false;
            // 
            // coverImageDialog
            // 
            this.coverImageDialog.FileOk += new System.ComponentModel.CancelEventHandler(this.coverImageDialog_FileOk);
            // 
            // backBtn
            // 
            this.backBtn.FlatAppearance.BorderSize = 0;
            this.backBtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
            this.backBtn.Image = global::Percent___Qualification_work.Properties.Resources.arrowLeft;
            this.backBtn.Location = new System.Drawing.Point(9, 16);
            this.backBtn.Name = "backBtn";
            this.backBtn.Size = new System.Drawing.Size(38, 28);
            this.backBtn.TabIndex = 6;
            this.backBtn.UseVisualStyleBackColor = true;
            this.backBtn.Visible = false;
            this.backBtn.Click += new System.EventHandler(this.backBtn_Click);
            // 
            // addGame
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.backBtn);
            this.Controls.Add(this.imageName);
            this.Controls.Add(this.openFile);
            this.Controls.Add(this.allInputs);
            this.Controls.Add(this.findGameBtn);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.gameName);
            this.Name = "addGame";
            this.Size = new System.Drawing.Size(637, 377);
            this.Load += new System.EventHandler(this.addGame_Load);
            this.allInputs.ResumeLayout(false);
            this.allInputs.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.gameYear)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.userScore)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.TextBox gameName;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Button findGameBtn;
        private System.Windows.Forms.Panel allInputs;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.TextBox gameDeveloper;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.ComboBox gameGenre;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.Button saveGame;
        private System.Windows.Forms.Label label5;
        private System.Windows.Forms.NumericUpDown userScore;
        private System.Windows.Forms.NumericUpDown gameYear;
        private System.Windows.Forms.Button openFile;
        private System.Windows.Forms.Label imageName;
        private System.Windows.Forms.OpenFileDialog coverImageDialog;
        private System.Windows.Forms.Button backBtn;
    }
}
